AI-Assisted Design Workflow
2 original AI skills published on Figma Community

One Person, Every Function
As the sole designer responsible for ideation, execution and driving product adoption at once, every part of the design function rested on one person, with no team to split the load. Generic AI prompting couldn't hold consistent judgement session to session, so the only way to get real leverage was to encode that judgement explicitly, turning years of multidisciplinary training in industrial, product and graphic design into specific, repeatable decision logic an AI tool could apply the same way every time.
Judgment as a System, Not a Prompt
Built two skills first as personal tools around August 2025. Senior Design Review triages any screen or flow the way an experienced designer actually weighs feedback, not as a flat checklist:
- Cognitive load, the heaviest weight, since confusion loses more users than any single miss.
- Accessibility, WCAG 2.1 A/AA, second.
- Usability heuristics, a polish pass catching what the first two miss.
Persuasive Microcopy grew out of a specific frustration: with a background in neuromarketing and neuroscience, AI-generated copy consistently read as generic, missing the behavioural mechanics that actually move someone to act. The skill is built around BJ Fogg's Behavior Model, motivation, ability and a prompt converging, because it models why someone acts rather than how something sounds. It covers voice and style, a message structure for calls to action and notifications, a three-message tone ladder running helpful to persuasive to urgent, and Fogg's seven persuasion tools mapped to what a button or nudge actually says.
Both skills evolved as the underlying platforms matured, from ChatGPT to Gemini to native Figma skills once Figma introduced the format, and were used solo for roughly six months before either was shared publicly.

From Personal Tool to Public Artifact
Publishing meant treating the work as a product other designers would judge on sight, not just a personal script. That meant real positioning: choosing a category, Generation for Persuasive Microcopy and Critique for Senior Design Review, writing taglines that read as a pitch rather than a spec, and building a matching visual system for each listing.
The Senior Design Review tagline went through several rounds. An early version, "cognitive load first, accessibility second, usability last," was accurate but read like a spec sheet. The version that shipped, "Get a senior designer's review of your work: what to fix first, and why," states the benefit a junior designer actually wants; the "and why" is what turns it into a pitch instead of a checklist.
While building the marketing images, I caught a genuine accessibility bug in my own work: red text and strokes on the dark background measured roughly 3.5:1 contrast, failing the same WCAG threshold the Senior Design Review skill itself checks for. Fixed by swapping to a salmon already in the palette at 7.5:1, the skill's own standard applied to its own promotional asset.





Persuasive Microcopy and Senior Design Review are both live on Figma Community.
The Impact
Published
Persuasive Microcopy and Senior Design Review, both published publicly on Figma Community.
Sustained
In personal use for roughly six months before public release, evolving across ChatGPT, Gemini, and native Figma skills.
Origin
Built to formalise personal design judgement into repeatable tooling, not commissioned by any employer or client.