Sole designer: ideation, execution, and adoption at once, no team to split the load.
Generic AI prompting couldn't hold consistent judgement session to session.
Encoded years of multidisciplinary design training into repeatable decision logic instead.
02: The Build
Judgment as a System, Not a Prompt
Two skills, built as personal tools from August 2025. Senior Design Review triages a screen the way an experienced designer actually weighs feedback, not as a flat checklist:
Cognitive load, the heaviest weight, since confusion loses more users than any single miss.
Accessibility, WCAG 2.1 A/AA, second.
Usability heuristics, a polish pass catching what the first two miss.
Persuasive Microcopy, built on BJ Fogg's Behavior Model (motivation, ability, prompt):
Voice/style rules and a message structure for CTAs and notifications.
A three-message tone ladder: helpful → persuasive → urgent.
Fogg's seven persuasion tools, mapped to what a button or nudge actually says.
Both evolved from ChatGPT to Gemini to native Figma skills, used solo for six months before either shipped publicly.
Senior Design Review: the priority weighting shown as three bars of decreasing weight
Persuasive Microcopy: the helpful, persuasive and urgent tone ladder
03: Publishing
From Personal Tool to Public Artifact
Treated as a real product, not a personal script: a category each (Generation, Critique), pitch-style taglines, a matching visual system per listing.
Shipped tagline: "Get a senior designer's review of your work: what to fix first, and why" — the "and why" turns a checklist into a pitch.
Caught a real bug making the marketing images: red text at 3.5:1 contrast, failing the skill's own WCAG threshold. Fixed with a salmon at 7.5:1.
Output format: a verdict first, then findings ranked by priority
Each finding carries a reason, so the review explains why as well as what
The skill runs automatically when a design is shared
Persuasive Microcopy listing cover
A CTA before and after edit, applying the Reduction persuasion tool