EdTech Gamification

AfriLearn Gamification

4M+ users on the platform

Role

Strategic Product Advisor

Company

via Audacity2Lead

Timeline

2014 – 2022

AfriLearn gamified learning artwork featuring the platform mascot and reward badges.
01: The Challenge

Boring EdTech

The platform had strong content but suffered from low engagement. The goal was to turn a static learning tool into an experience students wanted to return to.

02: The Strategy

Character-Led Gamification

I moved the product strategy from content-first to character-first. We introduced "Afri," a character who guides students, turning learning into a narrative journey rather than a list of lessons.

Screenshot pending

The Afri character or the gamified dashboard

03: Execution

Redesigning for Scale

I redesigned the information architecture to handle a large content library without overwhelming the user, the structure that carried the platform to 4M+ users.

Screenshot pending

Wireframe before, high-fidelity screen after

Outcome

The Impact

  • Scale

    Platform scales to 4M+ users.

  • Engagement

    Character-led gamification strategy increased session times.

  • Information architecture

    Rebuilt the information architecture for a large content library.

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